The Gap Between Korean Esports and Educational Gaming.
Marc C. DeArmondBrett E. SheltonYu-Chang HsuPublished in: Int. J. Game Based Learn. (2022)
Keyphrases
- educational games
- serious games
- game based learning
- mobile games
- video games
- e learning
- computer games
- digital games
- role playing game
- learning tools
- educational technology
- digital storytelling
- educational software
- game design
- learning design
- learning technologies
- virtual environment
- multimedia
- distance education
- morphological analysis
- collaborative learning
- learning environment
- role play