A Format of Serious Games for Higher Technology Education Topics: A Case Study in a Digital Electronic System Course.
Danu PrananthaFrancesco BellottiRiccardo BertaAlessandro De GloriaPublished in: ICALT (2012)
Keyphrases
- serious games
- educational tools
- communication skills
- virtual environment
- educational games
- case study
- video games
- game design
- digital media
- intelligent tutoring
- design principles
- game engine
- digital technologies
- learning processes
- game play
- computer games
- databases
- multimedia
- game development
- digital games
- usability testing
- national institute
- technology enhanced
- st century
- learning scenarios
- information technology
- game based learning
- virtual reality
- metadata