When Gamification Spoils Your Learning: A Qualitative Case Study of Gamification Misuse in a Language-Learning App.
Reza Hadi MogaviBingcan GuoYuanhao ZhangEhsan ul HaqPan HuiXiaojuan MaPublished in: L@S (2022)
Keyphrases
- language learning
- language acquisition
- mobile learning
- learning process
- serious games
- learning systems
- user experience
- technology enhanced
- online learning
- learning algorithm
- native speakers
- student learning
- english vocabulary
- language learners
- vocabulary learning
- students learning
- blended learning
- m learning
- computational model
- active learning
- reinforcement learning