A Good Scare: Leveraging Game Theming and Narrative to Impact Player Experience.
Jarrek R. HolmesAlexandra ToFengyi ZhangSe Eun ParkSafinah AliZhen BaiGeoff KaufmanJessica HammerPublished in: CHI Extended Abstracts (2019)
Keyphrases
- game play
- game players
- two player games
- repeated games
- imperfect information
- multi player
- game playing
- game mechanics
- digital games
- computer games
- video games
- boolean games
- game theory
- board game
- human players
- card game
- game theoretic
- serious games
- computer poker
- user experience
- pure nash equilibria
- interactive narrative
- artificial intelligence
- massively multiplayer online role playing games
- online game
- educational games
- incomplete information
- game design
- minimax search
- playing games
- evaluation function
- virtual world