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Bandwidth requirement and state consistency in three multiplayer game architectures.

Joseph D. PellegrinoConstantinos Dovrolis
Published in: NETGAMES (2003)
Keyphrases
  • computer games
  • educational games
  • game play
  • online game
  • serious games
  • state space
  • imperfect information
  • game development
  • mobile games
  • social networks
  • nash equilibrium
  • game theoretic