Factors influencing the adoption of education gamification within Abu Dhabi/UAE higher education institutions.
Salam HoshangHatem TamimiHeba MohammadShamsa Al SwaidiPublished in: ICETC (2018)
Keyphrases
- factors influencing
- higher education institutions
- higher education
- technology adoption
- distance learning
- factors affecting
- computer self efficacy
- perceived usefulness
- learning management systems
- literature review
- e learning
- corporate training
- technology acceptance
- online education
- user experience
- online learning
- educational resources
- learning technologies
- information systems
- instructional strategies
- serious games
- learning process
- information technology
- mobile learning
- e government
- distance education
- statistically significant
- problem based learning
- game design
- online course
- multimedia
- learning outcomes