Toy or Tool? Utilitaristischer und hedonischer Nutzen mobiler Augmented Reality-Apps.
Stefan HoffmannRobert MaiTimo PagelPublished in: HMD Prax. Wirtsch. (2022)
Keyphrases
- augmented reality
- virtual objects
- markerless
- mixed reality
- virtual reality
- live video
- multi user
- human computer interaction
- real scenes
- mobile augmented reality
- promising experimental results demonstrate
- molecular structures
- tangible interaction
- mobile applications
- user interface
- computer generated images
- computer vision
- camera tracking
- head mounted display
- real environment
- learning games
- human body
- collaborative learning
- three dimensional
- knowledge base