Clouds and stars: efficient real-time procedural sky rendering using 3D hardware.
Timothy RodenIan ParberryPublished in: Advances in Computer Entertainment Technology (2005)
Keyphrases
- real time
- low cost
- graphics hardware
- parallel architectures
- video rate
- high quality
- vision system
- low latency
- hardware and software
- high fidelity
- standard pc
- fpga implementation
- volume rendering
- real time systems
- cost effective
- neural network
- massively parallel
- parallel processing
- limited memory
- computationally efficient
- computer systems
- object oriented
- vlsi implementation
- image processing
- computer vision