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Using an agent-based approach for robust automated testing of computer games.

Samira ShirzadehhajimahmoodI. S. W. B. PrasetyaFrank DignumMehdi DastaniGabriele Keller
Published in: A-TEST@ESEC/SIGSOFT FSE (2021)
Keyphrases
  • computer games
  • educational games
  • video games
  • game design
  • commercial games
  • online game
  • digital storytelling
  • educational software
  • artificial intelligence
  • serious games
  • game play
  • game theory
  • game development