Virtual reality, real reactions?: Comparing consumers' perceptions and shopping orientation across physical and virtual-reality retail stores.
Gabriele PizziDaniele ScarpiMarco PichierriVirginia VannucciPublished in: Comput. Hum. Behav. (2019)
Keyphrases
- virtual reality
- virtual space
- virtual environment
- augmented reality
- computer graphics
- three dimensional
- online shopping
- virtual world
- computer animation
- virtual humans
- supply chain
- photorealistic
- virtual training
- interactive virtual
- collaborative virtual environments
- multi view
- multi sensory
- virtual reality technology
- tangible user interface
- virtual museum
- visual data mining
- image sequences