Immersive 360° VR tiled streaming system for esports service.
Hyunwook KimJinWook YangMinsu ChoiJunSuk LeeSangPil YoonYonghwa KimWooChool ParkPublished in: MMSys (2018)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- virtual space
- service providers
- virtual reality environments
- real time
- computer graphics
- three dimensional
- data streams
- information services
- augmented reality
- virtual reality technology
- learning experience
- management system
- virtual training
- streaming services
- service oriented
- multi user
- video streaming
- end users
- heavy traffic
- neural network
- real time streaming
- web services
- mixed reality
- customer service
- human computer interaction
- virtual humans
- service oriented architecture
- bit rate