Bimanual tangible interaction with mobile phones.
Darren EdgeAlan F. BlackwellPublished in: Tangible and Embedded Interaction (2009)
Keyphrases
- mobile phone
- tangible interaction
- augmented reality
- interaction design
- mobile applications
- humanoid robot
- mobile devices
- smart phones
- mobile technologies
- mobile users
- m learning
- mobile learning
- fundamental concepts
- design space
- information systems
- computer vision
- user interface
- case study
- e learning
- small screen
- mobile phone users