Campus knights: situated pervasive display as a window into pseudo-immersive game world.
Paula AlavesaAlexander SamodelkinEsa JääskeläRiku TanskanenBo LiTimo OjalaHannu KukkaPublished in: PerDis (2016)
Keyphrases
- virtual world
- virtual space
- virtual environment
- game players
- physical world
- virtual reality
- role play
- video games
- computer games
- game theory
- serious games
- cognitive systems
- nash equilibrium
- context aware
- game play
- physical objects
- learning experience
- sliding window
- multi user
- game based learning
- virtual characters
- real time
- game playing
- learning environment
- multi agent
- game development
- optimal strategy
- game design
- mixed reality
- computing environments
- augmented reality
- immersive environments
- collaborative learning
- cooperative game
- campus network
- embodied cognition
- immersive virtual environments