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Splat-based Ray Tracing of Point Clouds.
Lars Linsen
Karsten Müller
Paul Rosenthal
Published in:
J. WSCG (2007)
Keyphrases
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ray tracing
point cloud
photorealistic
implicit surfaces
surface reconstruction
image synthesis
structure from motion
point sets
texture mapping
stereo camera
view synthesis
multi view stereo
image based rendering
computationally intensive
missing data
three dimensional
computer vision