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Real-Time Re-Textured Geometry Modeling Using Microsoft HoloLens.
Samuel Dong
Tobias Höllerer
Published in:
VR (2018)
Keyphrases
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real time
real time rendering
three dimensional
control system
low cost
modeling method
website
real time systems
physical processes
computer vision and graphics
neural network
multiscale
high speed
vision system
database applications
realistic rendering