Understanding player threat responses in FPS games.
David ConroyPeta WyethDaniel M. JohnsonPublished in: IE (2013)
Keyphrases
- game play
- real time
- two player games
- board game
- repeated games
- high speed
- computer games
- boolean games
- imperfect information
- multi player
- video games
- low cost
- pure nash equilibria
- frame rate
- game theory
- game playing
- game theoretic
- deeper understanding
- weighted majority
- computer poker
- game development
- game players
- learning games
- high definition
- stochastic games
- serious games
- incomplete information
- information systems