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PLEX as input and evaluation tool in persuasive game design: pilot study.
Marierose M. M. van Dooren
Renske Spijkerman
Richard H. M. Goossens
Vincent M. Hendriks
Valentijn T. Visch
Published in:
CHI PLAY (2014)
Keyphrases
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pilot study
game design
computer games
idea generation
educational games
video games
game play
digital games
game mechanics
game based learning
object oriented
programming concepts
elementary school
pilot project
board game
middle school students
learning gains
science learning
design process
programming language