Impact of 3D/VR Action Video Games on Players' Cognition, Problem Solving and Its Implications in Simulation Training.
Xuemin ZhangBin YangYongna LiPublished in: ICHL (2010)
Keyphrases
- video games
- game play
- virtual training
- serious games
- virtual reality
- learning experience
- e learning
- virtual environment
- playing games
- cognitive processes
- artificial intelligence
- educational games
- cognitive model
- computer games
- information processing
- virtual humans
- game design
- game mechanics
- game playing
- game based learning
- game engine
- game players
- game theory
- case study
- learning tools
- human cognition
- digital games
- cognitive tasks
- computer supported collaboration
- training set
- commercial games
- virtual world
- cognitive models
- skill acquisition
- mathematics learning
- human problem solving