Here's Looking At You Anyway!: How Important is Realistic Gaze Behavior in Co-located Social Virtual Reality Games?
Sven SeeleSebastian MisztalHelmut BuhlerRainer HerpersJonas SchildPublished in: CHI PLAY (2017)
Keyphrases
- virtual reality
- virtual environment
- human behavior
- augmented reality
- computer animation
- photorealistic
- three dimensional
- social interaction
- computer graphics
- eye tracking
- social behavior
- virtual reality technology
- virtual humans
- computer games
- virtual world
- multi sensory
- virtual museum
- real time
- social networks
- virtual space
- force feedback
- computer interface
- video games
- multi view
- interactive virtual
- tangible user interface