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X-Rings: A Hand-mounted 360° Shape Display for Grasping in Virtual Reality.
Eric J. Gonzalez
Eyal Ofek
Mar González-Franco
Mike Sinclair
Published in:
UIST (2021)
Keyphrases
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virtual reality
virtual museum
virtual environment
vision system
augmented reality
computer graphics
virtual world
three dimensional
computer animation
virtual humans
photorealistic
multi sensory
virtual reality technology
human hand
interactive virtual
collaborative virtual environments
force feedback
cultural heritage
visual data mining
virtual training
computer interface
video camera
multi view
digital libraries
digital museum
computer vision
machine learning
real time