Rendering of X3D content on mobile devices with OpenGL ES.
Daniele NadaluttiLuca ChittaroFabio ButtussiPublished in: Web3D (2006)
Keyphrases
- mobile devices
- computer graphics
- texture mapping
- mobile phone
- mobile learning
- real time
- mobile internet
- web documents
- computing devices
- high quality
- computer generated images
- multimedia
- media rich
- location based services
- image based rendering
- mobile services
- mobile computing
- smart phones
- mobile applications
- web content
- m learning
- communication technologies
- high fidelity
- multimedia content
- graphics hardware
- handheld devices
- desktop computers
- physical location
- d scene
- learning activities
- three dimensional
- rich media
- metadata