Assignment of games to servers in the OnLive cloud game system.
David FinkelMark ClaypoolSam JaffeThinh NguyenBrendan StephenPublished in: NETGAMES (2014)
Keyphrases
- video games
- game play
- data center
- computer games
- game playing
- game theory
- nash equilibria
- game design
- nash equilibrium
- game theoretic
- perfect information
- game development
- educational games
- game players
- learning games
- games played
- cloud computing
- two player games
- monte carlo tree search
- game based learning
- game programming
- online game
- pure nash equilibria
- coalitional games
- extensive form games
- game tree search
- imperfect information
- serious games
- human computation
- winning strategy
- cooperative game
- digital games
- pure strategy
- table tennis
- adventure game
- general game playing
- board game
- game mechanics
- stochastic games
- game engine
- solution concepts
- game tree
- multi player
- fictitious play
- human players
- simulation game
- mobile games
- minority game
- boolean games
- idea generation
- repeated games
- game ai
- opponent modeling
- learning experience
- monte carlo
- playing games
- incomplete information
- leader follower
- stackelberg game
- evaluation function
- pedagogical design
- mixed strategy
- virtual world
- virtual machine
- coalition formation
- game based learning environment
- equilibrium strategies