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Fast, Minimum Storage Ray-Triangle Intersection.

Tomas MöllerBen Trumbore
Published in: J. Graphics, GPU, & Game Tools (1997)
Keyphrases
  • ray tracing
  • file system
  • storage requirements
  • storage and retrieval
  • data storage
  • management system
  • storage space
  • image segmentation
  • image synthesis
  • storage management
  • square error