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Emergence of Self-Replicating Loops in an Interactive, Hardware-Implemented Game-of-Life Environment.
André Stauffer
Moshe Sipper
Published in:
ACRI (2002)
Keyphrases
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real time
virtual world
low cost
game theory
real time strategy games
operating environment
complex environments
hardware and software
computing platform
game play
computing environments
computer games
hardware implementation
daily life
data acquisition
dynamic environments
digital signal processor
tour guide robot