Sign in

A Comparison of Common Video Game versus Real-World Heads-Up-Display Designs for the Purpose of Target Localization and Identification.

Yanqiu TianAlexander G. MintonHowe Yuan ZhuGina NotaroRaquel Galvan-GarzaYu-Kai WangHsiang-Ting ChenJames AllenMatthias D. ZieglerChin-Teng Lin
Published in: ISMAR Adjunct (2021)
Keyphrases
  • video games
  • real world
  • learning experience
  • data sets
  • educational games
  • game play
  • computer games
  • real time
  • synthetic data
  • game design
  • localization algorithm
  • e learning
  • design space
  • localization method