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Runtime Behavior Adaptation for Real-Time Interactive Games.
Manish Mehta
Ashwin Ram
Published in:
IEEE Trans. Comput. Intell. AI Games (2009)
Keyphrases
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real time
digital entertainment
live video
neural network
low cost
computer graphics
user friendly
video games
e learning
vision system
data acquisition
nash equilibrium
game design
real time systems
behavior patterns