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Comparison of the presence experience in virtual environments in solving intellectual and looking tasks.
Natalya Averbukh
Published in:
IMS (ISESCTF) (2020)
Keyphrases
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virtual environment
virtual world
virtual reality
computer graphics
physical environment
multi user
synthetic characters
collision detection
virtual characters
learning processes
serious games
virtual training
virtual space
real environment
information systems
learning strategies
three dimensional
image processing