An Optical-Fog assisted EEG-based virtual reality framework for enhancing E-learning through educational games.
Sandeep K. SoodKiran Deep SinghPublished in: Comput. Appl. Eng. Educ. (2018)
Keyphrases
- virtual reality
- educational games
- e learning
- virtual environment
- computer graphics
- augmented reality
- video games
- virtual world
- virtual reality technology
- virtual training
- collaborative virtual environments
- three dimensional
- mobile phone
- learning tools
- learning objects
- game design
- virtual humans
- mixed reality
- software engineering
- pattern recognition
- virtual museum