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Presence in virtual golf simulators: The effects of presence on perceived enjoyment, perceived value, and behavioral intention.

Hyuck-Gi LeeSungwon ChungWon-Hee Lee
Published in: New Media Soc. (2013)
Keyphrases
  • perceived usefulness
  • behavioral intention
  • positive effects
  • factors that affect
  • attitudes toward
  • factors affecting
  • user satisfaction
  • computer self efficacy
  • virtual world
  • technology adoption