Towards Engaging Upper Extremity Motor Dysfunction Assessment Using Augmented Reality Games.
Marina-Anca CidotãStephan G. LukoschPaulina J. M. BankP. W. OuwehandPublished in: ISMAR Adjunct (2017)
Keyphrases
- augmented reality
- learning games
- educational games
- mixed reality
- markerless
- virtual reality
- virtual objects
- human computer interaction
- video games
- multi user
- real scenes
- computer games
- promising experimental results demonstrate
- game design
- mobile augmented reality
- computer vision
- head mounted display
- control system
- computer generated images
- fiducial markers
- tangible interaction
- learning platform
- real objects
- molecular structures
- mobile devices
- real time