Bi-directional education contents using VR equipments and augmented reality.
Tae-Jung KimJun-Ho HuhJin-Mo KimPublished in: Multim. Tools Appl. (2018)
Keyphrases
- augmented reality
- bi directional
- virtual reality
- learning games
- virtual environment
- virtual objects
- e learning
- mixed reality
- markerless
- promising experimental results demonstrate
- human computer interaction
- mobile learning
- multi user
- real environment
- associative memory
- real scenes
- higher education
- live video
- distance learning
- learning content
- virtual world
- multimedia
- computer graphics
- head mounted display
- molecular structures
- fiducial markers
- tangible user interface
- machine learning
- software engineering
- user interface
- three dimensional