Detecting structural deadlocks in Multiplayer Games using automatically generated Petri Nets.
Christian ReuterStefan GöbelRalf SteinmetzPublished in: FDG (2015)
Keyphrases
- automatically generated
- petri net
- computer games
- online game
- educational games
- game play
- automatically generate
- serious games
- manufacturing systems
- imperfect information
- video games
- petri net model
- discrete event systems
- fuzzy petri net
- automatically created
- colored petri nets
- manually constructed
- manually created
- concurrent systems
- manually generated
- stochastic petri net
- role playing game
- ims ld
- service composition
- mobile games
- state machines
- game playing
- programmable logic controller
- learning environment
- learning experience
- ground truth
- machine learning