Multi-cut alpha-beta-pruning in game-tree search.
Yngvi BjörnssonT. Anthony MarslandPublished in: Theor. Comput. Sci. (2001)
Keyphrases
- game tree search
- game tree
- evaluation function
- game playing
- alpha beta
- tree search
- monte carlo
- general game playing
- opponent modeling
- imperfect information
- minimax search
- search algorithm
- heuristic function
- iterative deepening
- branch and bound
- collaborative learning
- np hard
- perfect information
- cooperative
- objective function