Login / Signup

Towards a Semiotic-Based Approach to the Design of Therapeutic Digital Games.

Paula Maia de SouzaKamila Rios da Hora RodriguesFranco Eusébio GarciaVânia Paula de Almeida Néris
Published in: ICISO (2018)
Keyphrases
  • digital games
  • design process
  • case study
  • user interface
  • artificial intelligence
  • social networks
  • computer assisted
  • design principles
  • learning games
  • educational tool