Passive Haptics and Conversational Avatars for Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences.
Alberto CannavòSimona PacchiottiNicola RettaMartina TerzoliRoberta SpalloneFabrizio LambertiPublished in: ACM Journal on Computing and Cultural Heritage (2024)
Keyphrases
- virtual reality
- high fidelity
- virtual environment
- virtual world
- real time
- computer graphics
- medical image compression
- augmented reality
- multi modal
- three dimensional
- high quality
- computer animation
- photorealistic
- cultural heritage
- virtual museum
- real environment
- collaborative virtual environments
- multi user
- virtual humans
- high resolution
- virtual space
- virtual reality technology
- computer vision
- interactive virtual
- multi party
- visual data mining
- virtual training
- mixed reality
- video conferencing
- computational complexity
- tangible user interface