Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children.
Javier MarcoEva CerezoSandra BaldassarriPublished in: Pers. Ubiquitous Comput. (2013)
Keyphrases
- tangible user interface
- young children
- computer games
- primary school
- tangible user interfaces
- educational games
- cost effective
- virtual reality
- early years
- early childhood
- pedagogical design
- video games
- nash equilibrium
- game play
- games based learning
- autistic children
- age groups
- game theory
- case study
- virtual world
- online game
- game players
- interaction design
- imperfect information
- pilot study
- augmented reality
- data processing