Animating and Rendering Virtual Humans - Extending X3D for Real Time Rendering and Animation of Virtual Characters.
Yvonne JungPublished in: GRAPP (2008)
Keyphrases
- real time rendering
- virtual humans
- virtual characters
- computer graphics
- virtual reality
- virtual environment
- image synthesis
- image based rendering
- motion capture
- computer vision
- image processing
- photorealistic
- virtual world
- gpu implementation
- agent model
- multi party
- machine learning
- social skills
- frame rate
- multi view
- real time