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Strongly Time-consistent Solutions for Two-stage Network Games.
Hongwei Gao
Leon A. Petrosyan
Artem A. Sedakov
Published in:
ITQM (2014)
Keyphrases
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wireless sensor networks
network model
network structure
limited budget
nash equilibrium
computer networks
complex networks
network traffic
video games
e learning
data sets
computer games
peer to peer
mobile devices
communication networks
lower bound
cooperative
network design
leader follower