Third-Person Perspective Avatar Embodiment in Augmented Reality: Examining the Proteus Effect on Physical Performance.
Riku OtonoNaoya IsoyamaHideaki UchiyamaKiyoshi KiyokawaPublished in: VR Workshops (2022)
Keyphrases
- augmented reality
- virtual reality
- human computer interaction
- mixed reality
- virtual objects
- multi user
- virtual world
- real environment
- markerless
- physical world
- virtual environment
- promising experimental results demonstrate
- mobile augmented reality
- real scenes
- user interface
- human beings
- camera tracking
- real objects
- computer graphics
- computer animation
- computer generated imagery
- image sequences