GPU-powered, interactive flow simulation on a peer-to-peer group of mobile devices.
Adrian R. G. HarwoodPublished in: Adv. Eng. Softw. (2019)
Keyphrases
- mobile devices
- peer to peer
- context aware
- real time
- mobile learning
- mobile phone
- learning activities
- computer graphics
- user friendly
- navier stokes equations
- simulation environment
- virtual reality
- user interaction
- mathematical model
- mobile technologies
- smart phones
- distributed computing
- grid computing
- mobile environments
- high fidelity
- computational fluid dynamics
- flow patterns
- fluid dynamics
- gpu accelerated
- image sequences