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An iterative approach to dynamic simulation of 3-D rigid-body motions for real-time interactive computer animation.
Cornelius W. A. M. van Overveld
Published in:
Vis. Comput. (1991)
Keyphrases
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computer animation
computer generated imagery
virtual reality
body motions
computer graphics
markerless
mixed reality
motion capture
three dimensional
live video
body parts
multi modal
motion tracking
human body
virtual environment
dynamic environments
computer vision