Login / Signup
Sparse Volume Rendering using Hardware Ray Tracing and Block Walking.
Mehmet Oguz Derin
Takahiro Harada
Yusuke Takeda
Yasuhiro Iba
Published in:
SIGGRAPH Asia Technical Communications (2021)
Keyphrases
</>
ray tracing
graphics hardware
volume rendering
texture mapping
real time
image based rendering
processing speed
image synthesis
d objects
photorealistic
graphics processing units
viewpoint
human faces
parallel processing
real scenes