Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market.
Patrick BuckleyElaine DoylePublished in: Comput. Educ. (2017)
Keyphrases
- learning styles
- personality traits
- statistically significant
- learning experience
- learning outcomes
- learning process
- learning materials
- student learning styles
- serious games
- game design
- student model
- learning management systems
- personality types
- online course
- learning preferences
- learning resources
- learning scenarios
- eye tracking
- teaching strategies
- working memory capacity