Digital and Socio Emotional Benefits of the Students and the Teachers from the Implementation of a Steam Education Project.
Gerasimos KalogeratosAngeliki AlexandropoulouChristos PierrakeasPublished in: IISA (2023)
Keyphrases
- secondary school
- project based learning
- educational settings
- special education
- teacher training
- classroom activities
- young students
- technology enhanced
- learning community
- engineering education
- primary school
- e learning
- higher education institutions
- learning environment
- lesson plans
- curriculum development
- higher education
- digital resources
- distance learning
- primary and secondary school
- digital technologies
- educational experiences
- educational materials
- elementary school
- high school
- problem based learning
- teaching methods
- educational software
- hong kong
- lifelong learning
- high school students
- learning platforms
- pre service
- science teachers
- school teachers
- teacher education
- formal education
- educational institutions
- learning process
- public schools
- professional development
- blended learning
- learning sciences
- educational technology
- information literacy
- distance education
- student learning
- virtual classroom
- virtual laboratories
- educational systems
- teaching materials
- science education
- collaborative learning
- early childhood
- learning styles
- mathematics education
- curriculum design
- classroom environment
- online learning
- computer skills
- classroom teaching
- preservice teachers
- mobile learning
- tablet pc
- helping students
- digital literacy
- science learning
- web based teaching
- online course
- learning analytics
- information and communication technologies
- mathematics learning
- computer technology
- knowledge building
- computer supported collaborative learning
- educational process
- formative assessment
- digital games
- learning achievement
- learning outcomes
- computer science education