Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR.
Marc BaloupThomas PietrzakMartin HachetGéry CasiezPublished in: VRST (2021)
Keyphrases
- facial expressions
- facial expression recognition
- virtual reality
- human computer interaction
- facial animation
- emotional state
- virtual world
- human faces
- expression recognition
- face images
- facial expression analysis
- recognition of facial expressions
- video sequences
- face recognition
- facial images
- virtual environment
- facial motion
- head motion
- facial actions
- facial features
- affect sensing
- person independent
- cohn kanade
- human emotion
- cohn kanade database
- facial feature points
- expression classification
- head movements
- temporal behavior
- human movements
- high resolution
- facial action units
- user interface