Anatomically Correct Adaption of Kinematic Skeletons to Virtual Humans.
Christian RauGuido BrunnettPublished in: GRAPP/IVAPP (2012)
Keyphrases
- virtual humans
- virtual reality
- virtual environment
- embodied agents
- agent model
- computer graphics
- social skills
- multi party
- virtual world
- cognitive map
- motion capture
- dialogue management
- virtual training
- human emotion
- face to face interaction
- hand held
- shape analysis
- degrees of freedom
- autonomous agents
- three dimensional
- virtual characters
- distance transform
- dynamic environments