Entertainment history museums in virtual worlds: video game and music preservation in second life.
Spencer J. LeeBradley WillisJoseph S. Bourne Jr.Edward A. FoxPublished in: JCDL (2010)
Keyphrases
- video games
- virtual world
- immersive environments
- virtual environment
- learning experience
- computer games
- game design
- game play
- virtual reality
- multi user
- physical world
- mixed reality
- cultural heritage
- serious games
- educational games
- learning tools
- virtual learning environments
- game based learning
- augmented reality
- game engine
- virtual objects
- commercial games
- virtual humans
- game playing
- music information retrieval
- virtual teams
- game development
- virtual space
- virtual communities
- learning process
- face to face interactions
- machine learning