An Empirical Analysis of the Playing Time by Different Genders and Ages in an MMORPG.
Wen-Chi KuoShih-Ting WangJie-Chi YangPublished in: DIGITEL (2012)
Keyphrases
- online game
- role playing game
- game players
- age groups
- multi player
- computer games
- game playing
- virtual communities
- male and female
- machine learning
- genetic algorithm
- game based learning
- video games
- educational games
- evaluation function
- significantly higher
- database
- virtual environment
- hidden markov models
- clustering algorithm
- information systems
- information retrieval
- real world
- neural network