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Accessibility and Gamification Applied to Cognitive Training and Memory Improvement.

Ana Carol Pontes de FrançaArcângelo dos Santos SafanelliLéia Mayer EyngRodrigo Diogo OliveiraVânia Ribas UlbrichtVilma Villarouco
Published in: ICITS (2019)
Keyphrases
  • user experience
  • database
  • genetic algorithm
  • artificial intelligence
  • training data
  • memory requirements
  • serious games
  • training phase
  • episodic memory