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Accessibility and Gamification Applied to Cognitive Training and Memory Improvement.
Ana Carol Pontes de França
Arcângelo dos Santos Safanelli
Léia Mayer Eyng
Rodrigo Diogo Oliveira
Vânia Ribas Ulbricht
Vilma Villarouco
Published in:
ICITS (2019)
Keyphrases
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user experience
database
genetic algorithm
artificial intelligence
training data
memory requirements
serious games
training phase
episodic memory