Size Perception Bias and Reach-to-Grasp Kinematics: An Exploratory Study on the Virtual Hand With a Consumer Immersive Virtual-Reality Device.
Yoshihiro ItaguchiPublished in: Frontiers Virtual Real. (2021)
Keyphrases
- virtual reality
- virtual environment
- force feedback
- virtual reality technology
- virtual world
- augmented reality
- virtual space
- three dimensional
- computer graphics
- computer animation
- virtual laboratory
- virtual humans
- virtual reality environments
- photorealistic
- interactive virtual
- multi sensory
- virtual museum
- visual data mining
- data mining
- computer generated forces
- mixed reality
- real environment
- multi view
- signal processing